local assets =
{
    Asset("ANIM", "anim/loramia_sfx_wings_of_universe.zip"),
}
local function fn()
    local inst = CreateEntity()

    inst.entity:AddTransform()
    inst.entity:AddAnimState()
    inst.entity:AddSoundEmitter()
    inst.entity:AddNetwork()

    inst:AddTag("CLASSIFIED")
    inst:AddTag("NOCLICK")
    inst:AddTag("INLIMBO")
    inst:AddTag("FX")
    inst:AddTag("NOCLICK")

    inst.Transform:SetFourFaced()

    inst.AnimState:SetBank("loramia_sfx_wings_of_universe")
    inst.AnimState:SetBuild("loramia_sfx_wings_of_universe")
    inst.AnimState:PlayAnimation("idle")
    inst.AnimState:HideSymbol("swap_body")
    for i = 1, 6, 1 do
        inst.AnimState:OverrideSymbol("point_"..i,"loramia_sfx_wings_of_universe","points_empty")
    end
    inst.entity:SetPristine()

    if not TheWorld.ismastersim then
        return inst
    end

    return inst
end
return Prefab("loramia_sfx_wings_of_universe", fn, assets)
